![]() ![]() The default settings are 50 percent for everything. ![]() Those sims have stability augmentation in pitch and roll beyond the technically accurate model to get the feel correct. A discussion with someone who worked with Level D sims brought up this same concept. Zero would be a technically accurate flight model, but might feel wrong because there’s no breakout force or air-loading. The stability augmentation essentially delays the response of the sim to allow for a feeling of feedback. Zero would be a linear, half stick motion equals 50-percent control deflection, while 100 would be a serious exponential increase in control deflection for a given stick position, which gives more fine control at the center. My understanding is the control response (left column) is how fast the stick “ramps up” in sensitivity. See the attached images of the control sensitivity from XP11. Is this just me? Or am I really onto something here? I finally found something that felt right - and then had an epiphany looking at the numbers in front of me. ![]() I tried Keith's settings, which were better, but still didn't feel right for a light aircraft. Not being an X-Plane user I wasn't happy with the initial control response. I had been away from the sim for a while, so this was a good opportunity to look with fresh eyes, as well as get used to this new Thrustmaster brushless joystick. I've been working with Keith Smith on a project that uses X-Plane 11. It's one I need help doing from folks who fly light aircraft in the real world as well as online. I'm hoping this post will be the start of an experiment. ![]()
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