![]() ![]() This was a big highlight for all of us.'" What made Dwight and Jim's virtual worlds turn Second Life was and is a crazy place and so much really nutzo stuff happened in there. I was the head of customer service at the time and I got all our team together virtually to watch the episode. "And listen to this: 'I worked at Second Life when this episode came out and we were so excited. ![]() "We got a letter, Angela, from Cyn Skyberg," Fischer said. And that's how they made it."įans of Second Life were likely pumped to see the virtual world appear on the show, but Second Life employees were thrilled as well. ![]() Kent had to send pictures of John and Rainn over to those guys, and they drew out little avatars of them based on Jason and Greg's direction. "They ended up creating all of the avatars and animation for us. "Kent reached out to the developers of Second Life, Clear Inc., and Linden Labs, and we entered into a license agreement with them," Fischer explained. Several fans of the podcast wondered how Dwight's Second Life persona came to be, so of course, Fischer reached out to producer Kent Zbornak (aka Kent-a-pedia) for the details. You didn't win anything, but you could earn money in the game that you would then spend on these different experiences," she continued. There were college classes, press conferences that you could attend as your avatar, and you could even buy land, shop for clothes and gadgets, visit with friends." You could build a little hotel and run it, and then other avatars could come to your hotel. You created an avatar of yourself and then you could go in and interact with other people's avatars," Fischer explained to Kinsey. "So Second Life, it predated Twitter and Instagram and social media and it was almost like a virtual online chat room. The technology still exists today - along with Dwight's profile - and Fischer got the inside scoop on how Second Life appeared on the show. For those who aren't familiar with Second Life, it was a real program launched in 2003 by San Francisco-based firm, Linden Lab, and gave users the ability to craft a digital 3D world all their own. ![]()
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