![]() ![]() This also applies in multiplayer if everyone is killed at the same time. ![]() Continuing is Painful: While you lose nothing for dying, getting killed will cause all enemies to regain their health to full.Even if the boss enemy is something that shouldn't be able to cast a spell (bats, crabs, slimes, etc.), they'll still do it when low on health. Boss enemies have access to the Fire Mage's fireball skill, which is powerful enough to either kill you quickly or stun you if you survive.Enemies also have unlimited stamina, so they can climb walls without tiring. Enemies don't take damage from traps or large falls, yet you do.And these attacks last longer than the few invincibility frames you get from dodging. Enemies with staves and boomerangs are particularly guilty, as their attacks follow their aim, which unless you break line of sight is always pointed at you. Currently, all enemies can see and home in on you even in pitch darkness and chase you without rest, no matter how fast you escape.The hit count resets when you miss an attack (for multi-hit attacks, only 1 hit has to be done to keep the combo going). Combo: There is a hit counter above your HP and MP, and increasing the counter will allow you to ignore some of your opponent's defense, allowing you to do more damage.A mob name colored in purple signifies that it's a boss character and will drop platinum coins when defeated.Gear is also colored in the same way to denote their strength. Dungeons are also colored on the world map in a similar manner. Intense Red means the mob is much stronger than you. For mob names, Whites are much weaker than you, Blues are around your level, and Oranges are slightly above your level. Color-Coded for Your Convenience: Blue health bars mean Friendly mobs, Green means Neutral (will attack if attacked), and Red means Hostile.Can't Catch Up: In alpha, pets don't receive XP from quests, and die often enough, that you are likely to out level your pet very quickly.Player count is limited to 4 people, but it's subjected to change once the game goes out of the alpha state. However, your Power level will never go above 100, though the stat only determines what kind of equipment you can wield. You can level up indefinitely without any restriction. Cap: Averted and played straight at the same time in alpha.Bunnies for Cuteness: Bunnies randomly spawn and can be tamed as pets or be killed for XP, though they will fight back if you attack them.Longswords for Rogues can also be longer than a person. BFS: The Greatsword weapon for Warriors is usually bigger than the character that wields it.Artistic License Physics: It's entirely possible to sail your boat up a river no matter how steep the incline is.However, plus gear have a finite range and its stats will decrease if you venture out too far. If you are lucky, you can find "plus gear" (gear with a "+" in the name) whose stats don't decrease when you go to different regions. This is done to prevent players from steamrolling everything as they explore since enemy stats doesn't scale with yours, but there's nothing in the game that gives any explanation to why it happens. If you found a ton of gear in one biome and move to another biome, all of the gear found from the first biome will have their stats reduced to a bare minimum. Arbitrary Equipment Restriction: All gear are locked to the region they are found in.You'll be given a hang glider temporarily to make a safe landing, even if you didn't find one in the current region. When you use a town's flight eagle, it'll dump you off once you reach your destination high in the air.When you die, a gravestone is placed on the map so you can easily find your way back to where you were before you died.This also applies for occasions when a monster wanders into town and attacks the citizens. Should you slay an NPC that's linked to a function like changing your class or selling items, leaving the town and returning or letting time pass will spawn a new one so you aren't screwed. In regions where possessions are happening, anyone can be possessed, which includes NPCs in towns. ![]()
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